Their special function allows them to infiltrate enemy cities, giving the player significant advantage in espionage against that civilization. Great Spies are born in cities, like other Great Persons, and can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their role is a bit different, because spies are now invisible to all units, save for other spies. The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic.Įspionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes etc. Corporations can be spread like religions (using the Executive unit as a missionary) to other cities, including foreign cities any city hosting a Corporation branch must pay a maintenance fee for its services, while the owner of the Corporate Headquarters receives bonus gold for each branch. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Each Corporation consumes specific resources, and supplies alternative resources or benefits in return. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation each of the seven Corporations can be founded only once per game. New Game Options: Beyond the Sword offers various new game options, like new world-types and the option to play any leader-civilization combination.Ĭorporations become available with discovery of the Corporation technology.Expanded Diplomatic Victory: It is now possible to achieve diplomatic victories much earlier in the game, and to defy resolutions.Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.Advanced Starts: When starting the game in any era, this new option allows the player to purchase components for an already-developed nation.Random events can also be beneficial, such as scientific breakthroughs and incidents that improve relations with a neighbor. Random Events: New random events such as natural disasters, pleas for help, and demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government's secrets.Each corporation provides benefits in exchange for certain resources. Corporations: A new gameplay feature, similar to the "religion" feature, allows players to create corporations and spread them throughout the world.As usual in Sid Meier games, players are provided plenty of creative means by which they can accomplish these goals, such as missionaries who use religion to convert natives in neighboring villages, and a trade mechanic that lets colonists get rich by transporting valuable goods back to Europe.Beyond the Sword offers several new features: There is, of course, much more to it than that, but the general idea is to slowly expand your colonies until you are powerful enough to separate from your homeland, create your own country, and rule the continent. The flow of play in Colonization goes something like this: Provide passage to new settlers interested in leaving their European homes for the New World, have them build settlements when they arrive, and then improve those settlements with more citizens and better buildings so you can expand your cultural borders. To be sure, the presentation and play are both similar enough that it looks much like Civilization IV, but a few brief minutes with the game reveals a host of original features and objectives. Play is set roundabout 1492 and focuses on the challenges faced by the European settlers who claimed the American continents as their own. In fact, it's a standalone game (that is, you need not have Civilization IV installed on your PC in order to play it) that's more or less a remake of another Sid Meier game released 13 years ago called Colonization. Given the game's title, people would be forgiven if they thought SID MEIER'S CIVILIZATION IV: COLONIZATION was just another expansion to the famed game maker's popular world history simulator.
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