This attachment will improve your aim down sight speed, aim walking movement speed, and sprint to fire speed by 16.9%, 19%, and 21.4% respectively. Potential Alternative: If you’re not a fan of the decreased usability of the Volk in close-range combat, then go for the “VDD 287MM”. On the downside, you’ll see a decrease in the sprint to fire speed and hip-fire accuracy by 12% and 20% respectively. When using the “Krausnick 428MM 05V”, your weapon will become highly accurate and controllable with increased damage range while reducing your scope sway and gun bob. On the downside, it is a low less flexible at close range, especially on maps like Das Haus where a lot of players use their best Combat shotgun loadout or other great close-range overpowered weapons. Barrel – Krausnick 428MM 05Vįor barrel, I went for the “Krausnick 428MM 05V”, which is a long barrel designed to improve your weapon stability for better overall accuracy. And though you’ll first unlock the attachment at weapon level 37, there are no drawbacks to your weapon. This attachment will boost your horizontal accuracy by 3.6%. Potential Alternative: If you’re not a fan of the stealth-enhancing “Mercury Silencer” muzzle, then you should go for the “Chord Muzzle Brake”. On the downside, you’ll see a reduction in damage range by 10%, which isn’t really a big deal at all since this weapon is mostly suitable for short and medium-range combat. This attachment will boost your weapon’s sound suppression and recoil control by one point for each, giving you a nice bit of stealth. For that reason, my Muzzle of choice is the “Mercury Silencer”. Since the Volk is such a mobile weapon that you can carry around, it would be a real shame if every one of your enemies hear every engagement that you enter. Aside from that, you’ll find some very good alternatives for every attachment in case you want your Volk to have a slightly different build to the one that I originally proposed. Since this weapon’s biggest weakness is the rounds of ammunition per mag, I’ve gone for a magazine that comes with 60 rounds per mag, which doubles the number of bullets in each magazine from 30 to 60.īelow, you can read more about why I chose the attachments from above. The focus of the attachments that you’ll see below have improved every aspect of the gun including firepower, speed, and accuracy. This sounds good to many players, but many others still prefer the game in its entirety to play more familiarly.Final Thoughts Best Volk Attachments in Vanguard Ultimately, for fans of the traditional Call of Duty minimap, it's a huge upgrade to have a Perk that enables this playstyle as opposed to it not being a supported playstyle whatsoever in Modern Warfare 2019, and since it is an optional thing, you have the choice of playing the game in the traditional way as well as changing things up and play differently. For example, Perks that reduce explosive damage will always be popular because gamers love blowing up people in Call of Duty. This is somewhat inevitable, because of the ways gamers always try to play a Call of Duty game. Overpowered Perks in the sense of Perks that are so good that it doesn't make sense to really ever not run them have been a mainstay in Call of Duty for quite some time. This means that if you prefer the traditional Call of Duty minimap where players will appear as red dots if they fire guns without the correct attachment, you'll have to permanently give up on using any other Perk in the Perk 2 slot spread across all of your loadouts. However, you can only see players firing guns without subsonic ammo on the minimap if you equip the Radar Perk in the game's Perk 2 slot. If you use subsonic ammo as an attachment on your weapon, when you fire it you won't appear as a red dot on the game's minimap. However, while suppressors in general in Vanguard do not interact with the minimap, the subsonic ammo type does. ![]() Related: Didn't Receive a Vanguard Beta Code? Amazon Says You're Out of LuckĬall of Duty: Vanguard is a mix of the two systems: Like Modern Warfare 2019, in Vanguard, firing an unsuppressed weapon will not cause you to appear as a red dot on the minimap. This is how the system works in Black Ops Cold War: muzzle flash concealment scales all the way up to suppressors with 100% muzzle flash concealment, meaning you won't appear on the minimap at all when firing a suppressed weapon. Traditionally, this feature balanced suppressors in-game: the attachment would often cut down on range or bullet velocity in exchange for concealing your position.
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